Showing posts with label puppet. Show all posts
Showing posts with label puppet. Show all posts

Thursday, October 6, 2011

Making a Stop Motion Puppet (Part 2): De-molding and Casting

This is a follow-up post to THIS POST.

After rubbing a little Vaseline onto the finished half of the mold as a release agent, I built another clay wall and repeated the process.

In the morning, I peeled off the clay around the outside and put it back in the back in the bag to use it again later. (Recycle, Reduce, Reuse!)
Using a couple screwdrivers and some elbow grease, I pryed two halves apart. The back half came of all nice and clean, but the sculpt stuck really hard into the front half. I ended up having to go at the orginal sculpt with a hammer and chisel to get it out of the front. Here is what it looked like after like 10 minutes of chiseling:
I ended up not being careful enough in my chiseling and made a few pretty gnarly scratches on the mold. There were also a couple bubble spots. But otherwise it came out pretty nice for a first try:
I'm using Smooth-On's Dragon Skin silicone as a casting material, with an armature wire skeleton. Because the Dragon skin is pretty pricey, I wanted to do a quick test to try it out. So I filled just the hand with silicone and used the armature from the original sculpt that had been chiseled clean.

I was lazy and added the color once it was already in the hand, so I didn't mix it very well and it ended up looking like this:
But that was fine to do a little test animation with some Helping Hand parts using my webcam. It's pretty quick, so you might have to watch it a couple times:

Excited that it was so easy and fun to use, I went on to doing the whole puppet. First I applied a thin layer of colored silicone to the entire mold:

Then added another few layers...
Then made a new armature based on how the silicone fit in there. I went with thicker armature wire and used some coper tubing around the leg bones because I was worried he would be too heavy to stand on his own. Then I used some plumbers epoxy to stick it all in place:
Also, because I knew that his fat old stomach would be incredibly heavy if it was solid, I cut up some kitchen sponges and painted them with a layer of silicone to use as flexible filling:
I then put the armature in one half and did a quick pass of silicone over it to make sure it really stuck in there with no slipping.
Then I put the stomach sponges on, poured in way too much silicone and put the halves together. What came out was this:
And after a quick trim of the extra stuff, I had a little guy!
There are some pretty obvious problems with the quality of the mold. Mostly I was too rough getting the original sculpt out of the front half, but I also didn't put enough silicone into the feet, and one of the hands. I also need to work on minimizing the size of the seams, which a cleaner mold would probably help with. Overall, if I was using this guy for a short film, I'd want to start from scratch from all I learned on this first go. But for a first try, I'm pretty stoked. Now I'm going to give him some eyes, a moustache, and a little costume, and then I'll make some test animations. I'll post them as I've got 'em....

Thursday, September 2, 2010

I'm back to Blogging!

So, after about six months of doing my best impersonation of Dustin Hoffman in The Graduate and being a pretty useless vagrant in various parts of the world, I've finally returned to a somewhat stable mode of working and living like a real person again. So, I feel it's fitting to get back into the blogging game. To start off, I've got some pictures of a silly character I've made in preparation of making some armatured puppets for stop motion. Warning, he's naked:




As far as work goes, I'm currently on a project for the same director as the Chocolate video, Mr. Carlos Lopez Estrada. Here is the making of:



I'm in charge of turning all the green things into other things. Hurray for Rotoscoping! I'll post it when it's done...